By Luke Ahearn
Online game artists, architects, simulation builders, internet designers and fans alike can discover ways to create every thing from bricks to books in Photoshop with this step by step educational advisor. simply because texture is ninety nine% of what a gamer sees while taking part in, this subject merits significant insurance yet has gotten little realization. in contrast to something out there, this e-book is the 1st of its sort to supply an in-depth consultant to online game texturing with 1000s of high quality examples. This consultant teaches every thing a online game artist might want to know--from discovering textures, simple inventive rules, instruments and strategies, to express step by step tutorials that specify how you can create textures for a myriad of environments. The objective of this booklet is to offer the reader a advisor that might truly aid them safe a task as a developer/artist-even offering them with photographs created utilizing the tutorials that may be utilized in a portfolio.* examine every thing you want to create lovely, expert textures from one effortless to stick to consultant which gains tutorials and over 500 top of the range photos* stick to the step by step tutorials to benefit find out how to create appropriate photographs you can upload on your portfolio and WOW potential employers* spouse CD comprises pattern textures and digital models of pictures you observed within the book-all the instruments you would like in a single place!* Hit the floor operating or get a leg up at the festival with the guidelines, methods, and genuine global examples featured during this finished advisor
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Extra info for 3D Game Textures: Create Professional Game Art Using Photoshop
When the time comes to output any of these images for use as a texture in a game, you will determine the size, format, and other details about the final image. The image you see in a game may only be 256 by 256 pixels (you can often see the pixels if you look) but is most certainly a smaller and more optimized copy of the original PSD file. While the smaller, compressed game image may be 40 k in file size, the original PSD file may easily be 40 Megabytes or larger. Photoshop saves lots of other data specific to the PSD format and useful in image creation such as layers, levels, alpha channels, adjustment layers, layer effects, text layers, layer sets—and a great deal more, even audio files and attached notes.
Of course, there are many other forms of emphasis you can use in creating art, but color can be the most powerful—and the most overused. Ever come across a web page that has a busy background and every font, color, and emphasis devised by man splashed across it? There is almost 20 3D GAME TEXTURES no emphasis as all the elements cancel each other out. Often, less is more. In another example using a photograph, in Figure 1-21, you can see that in the first black and white photo, your eye would most likely be drawn to the dark opening of the doghouse and you would most likely assume that the subject of this picture is the doghouse.
But a shiny new sewer grate with clean edges would stand out in a grungy urban setting. Look at this sewer grate. It is made of iron and looks solid and heavy. It was probably laid down decades ago and has had thousands of cars drive over it, people walk over it, millions of gallons of rain water pour through it. On the image at the upper left you can look at the iron and see how it is rusted, but so well worn that the rust is polished off in most places. Dirt has built up in the cracks between the grate, the rim, and the concrete.
3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn