By David Benyon
Designing Interactive platforms is the main up to date and authoritative textbook within the components of Human desktop interplay (HCI), usability, customer event and interplay layout. David Benyon has taken the well-received first variation and remodelled it for the following period of interactive units and purposes.
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572 Science Photo Library Ltd; p. 573 Elsevier; p. 572027; p. 586 Science Photo Library Ltd/Mike Miller; p. 588 Phil Turner; p. 603 Alamy Images/Geo Icons; p. 604 Science Photo Library Ltd/Peter Menzel; p. 605 Alamy Images/Trinity Mirror/Mirrorpix; p. 615 Alamy Images/Marmaduke St. John/Alamy; p. 617 NASA/NASA/JPL-Caltech/Solar System Visualization Project; p. 618 Alamy Images/Image Source Pink; p. 625 Phil Turner; p. ,(b). DK Images/Steve Gorton (t); p. 629 Phil Turner; p. 637 Telepresence; p.
The requirements for products, early designs and prototypes of systems all need to be evaluated to ensure that they meet the needs of the people who will use them. But people will make use of technologies in many different contexts, to undertake different activities. The chapter introduces key abstractions for helping designers in their tasks: personas and scenarios. We give examples of personas ➔ Part I • Essentials of designing interactive systems and offer practical advice on how they can be developed and used.
People People are social beings, so it is important that the approaches and techniques adopted in the social sciences are used to understand people and technologies. Sociology is the study of the relationships between people in society, the social, political and other groups that they participate in, and the settings in which such relationships take place. Anthropology is similar but focuses also on the study of culture, biology and language and on how these have evolved and changed over time. Both use techniques such as interviews and observation to arrive at their conclusions.
Designing Interactive Systems by David Benyon